How to Escape in MiSide The Loop: Full Gameplay Guide
How to Escape in MiSide The Loop: Full Gameplay Guide
MiSide is a psychological horror game available to play on the Steam platform. The Loop is the seventh chapter in the MiSide campaign, and it can be tricky to beat if you miss certain cues and hints from the environment. This wikiHow will show you how to beat MiSide The Loop chapter once and for all.
Beating The Loop in MiSide

Start the Loop. When you first enter the loop, you'll notice the player examining the device in his fingers. On your right, you'll see a table with a vase and an alarm clock. This alarm clock is how you can keep track of what loop you're currently on. As the chapter name suggests, be prepared to go on quite a few series of loops. The images will become increasingly more frightening.

Continue down the hallway and through the doors until loop 4. The upbeat music will slow down, and you should see 04 on the alarm clock to your right.

Continue down the hallway into loop 5. On the way down, you'll see the word "again?" written on the wall. The TV on the left wardrobe will suddenly turn on.

Continue down the hallway into loop 6. On the way down, you'll see "again?" repeated a few more times on the same wall. The TV will still be on.

Continue down the hallway into loop 7. This time, the lights will be off. As you make your way down, the lights will flicker and more words will appear on the walls. The TV will still be on, and there will be new writing on the next wall: "You're different".

Continue down the hallway into loop 8. There will be red light coming in from the windows and more disturbing sounds playing from the TV. Loop 8 is where things pick up.

Continue down the hallway to loop 9. You'll see the words "It's here" along with blood splatter along the walls.

Continue down the hallway to loop 10. During this loop, you'll end up with a flashlight. Follow the line of black along the wall with your flashlight. There's something waiting for you.

Continue down the hallway to loop 11. Luckily, this loop won't have any jumpscares.

On Loop 11, collect the baseball bat. This will appear in front of the broken window; you won't be able to progress until you pick it up. Continue until loop 13.

On loop 13, hit the creature with the baseball bat. You can find the creature on the wires. Press E to hit it with the bat. You'll need to do this several times until you're free to continue down the hall and through the door to loop 14.

On loop 14, pick up the cartridge on the left side table. This is the table with the flower pot. You'll need this item later. Don't leave the loop just yet.

On the same loop 14, pick up the alarm clock and set it to the correct time. The alarm clock is on your left next to the TV. The correct time is 12:55:35, as shown by the clocks around the hallway. If you're unsure how to set this time, place the small hand on the 12, the second hand on the 11, and the thinnest hand on the 7. When you're finished, press E to place the clock back down. A little Mita will appear around the corner. Continue to loop 15.

On loop 15, press E. This will shake off the little Mita clinging onto your arm.

Hold ⇧ Shift to run down the hallway. The hallway will turn windy and distorted until you see little Mita at the end of the room.

Press E to help little Mita. She will get back to her feet, and you can proceed to the next loop.

Talk to little Mita and select How do I leave this place?. On this loop, little Mita will speak to you briefly before you can ask her a question. When you ask her how to leave, she'll eventually say, "The doors won't help you," which is a big clue. Continue onto the next loop.

Press E to shake off little Mita. She will try to persuade you to stay. Continue to shake her off and exit through the door.

Pick up the cartridge on the next loop. This will be on the dresser with the TV and Rubik's Cube. Little Mita will continue to persuade you to stay. Press E to shake her off.

On loop 20, press E next to the window. Little Mita will be standing next to it. This will allow you to break through and finally end the loop.

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