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What is The Crooked Man?
A horror adventure game about a man moving into a haunted apartment Originally released in 2012 by Uri Games, you play as David Hoover, a man going through a rough patch in his life, after he moves into a new apartment. When David finds out his new place is haunted, you must search new locations, talk with characters, solve puzzles, and avoid getting caught by the ghostly Crooked Man so you can learn more about the apartment’s previous tenant. The Crooked Man is rated for ages 13 and older because it has some graphic, scary moments as well as mature themes. The game designer Uri based The Crooked Man on a supernatural experience and connection their brother had with a spirit. The Crooked Man is not an RPG (roleplaying game), but it was created using WOLF RPG Editor, which is normally used to make that type of game.
Where to Play The Crooked Man
Download The Crooked Man for free on the game’s site or buy it on Steam. If you want to see if you can beat The Crooked Man right now, follow the link and download the game file to your computer for free. If you’d rather support the creators of the game, install Steam and create an account to purchase the game for $2.99 USD. You may be able to play on a Mac if you first install a separate compatibility program like WineBottler or Crossover. The Crooked Man is the first game in The Strange Men series, and you can buy the bundle on Steam. Play the games in the following order for the complete story: The Crooked Man, The Sand Man, The Boogie Man, and The Hanged Man.
Puzzle Solutions and Game Spoilers
Scene 1: Hotel Ruhenheim Find the gold key that opens the library in the cafeteria after inspecting the top-right table. To open the passcode-locked door in the first floor west hall, type in 3679, which are the 4 missing chapters of the Jekyll and Hyde book in the library. After defeating the Crooked Man, select the “What’s wrong with…” dialogue option to proceed further through the story. Picking “Don’t cry” will trigger the first bad ending.
Scene 2: Julius Stone Law School Enter the passcode 2515 on the security box in Ray’s room on the 3rd floor to get the reference room key. The passcode is a conversion of Ray’s wire art from binary to decimal. Use the code 1647 to open the security box in John’s room and get the lecture hallway key. Find the code by using the screwdriver on the portrait in the reference room. Type in 0619 in the security box in Cyndi’s room to add the lecture room key to your inventory. The number is Cyndi’s birthday, which can be found in a journal. Enter 9981 into the security box in Franz’s room to access the computer room key. You can find the code on a slip of paper in the Criminology section of the reference room. Input the code 144246 when you’re in Andrew’s room. The number is the professor’s ID number found on a scrap in the computer room’s trash can. Move the bookshelf in the basement aside and use the hammer to break through the wall to continue the level. Select the “That’s life” dialogue option to continue the game. Try “You shouldn’t give up” to get the second bad ending.
Scene 3: Central Hospital Click the middle square and all 4 corners of the puzzle box in the nurse station to get the cafeteria and elevator trunk keys. Enter the code 4489 on the door to the outpatient clinic on the first floor. You’ll find this code on a note in the locker by the nurse’s station. Input the code 716 on the emergency stairs entrance to unlock them. The numbers are spread throughout different rooms after reading a note in the psychiatry room. Use the password “FAMILY” to solve the wooden box puzzle in the director’s room on the first floor of the clinic. The clues to find each letter are spread out throughout multiple rooms in the hospital.
Scene 4: Central Hospital (Part Two) Choose “Punch” to continue the game to the final scene. Select “Persuade” or “Take the gun” to get the third or fourth bad ending respectively.
Final Scene Run in a circle around the table and chairs in the center to avoid the Crooked Man. Try taking shots at him just before turning a corner and running away.
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